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Beyblade X Parts Database — Every Blade, Ratchet & Bit (2026)
The complete reference for all 61 blades, 32 ratchets and 44 bits in Beyblade X — including measured geometry data (contact points, roundness, rim weight distribution) researched from official part descriptions. Stats shown as ATK/DEF/STA. Test any combination in our free Combo Builder with a geometry-accurate physics engine.
All Beyblade X Blades (61)
| Blade | Code | ATK/DEF/STA | Weight | Spin | Geometry | Notes |
|---|---|---|---|---|---|---|
| Attack Type Blades | ||||||
| Aero Pegasus | UX-00 | 65/30/35 | 38.1 g | Right | 3 pts · 45% round · 75% rim | One of heaviest blades; reliable all-round attacker |
| Bahamut Blitz | CX-13 | 80/25/15 | 41.5 g | Right | 3 pts · 30% round · 80% rim | CX-13 BahamutBlitz BK1-50I — inaugural CX heavy-class attacker. 48.1 g full assembly per beyblade.fandom.com (March 2026 release). |
| Cobalt Dragoon | BX-34 | 60/15/25 | 35.0 g | Left | 4 pts · 35% round · 55% rim | ★ Left-spin; aggressive four-sided upper attack design |
| Cobalt Drake | BX-00 | 70/35/25 | 37.1 g | Right | 4 pts · 40% round · 60% rim | Semi-aggressive; versatile despite Attack label |
| Dragoon Storm | BX-00 | 45/20/20 | 27.5 g | Right | 4 pts · 40% round · 40% rim | X-Over Project legacy remake. Featherweight by modern standards. |
| Dran Buster | UX-01 | 70/20/10 | 36.8 g | Right | 2 pts · 25% round · 70% rim | Single powerful contact point; maximum knock-out power |
| Dran Dagger | BX-20 | 50/25/25 | 33.0 g | Right | 6 pts · 55% round · 50% rim | Six-blade perimeter for rapid repeated hits |
| Dran Sword | BX-01 | 55/25/20 | 34.9 g | Right | 3 pts · 35% round · 50% rim | Debut BX Attack blade; three upward-slanting contact points |
| Glory Valkyrie | UX-20 | 80/30/15 | 39.5 g | Right | 3 pts · 35% round · 70% rim | UX-20 GloryValkyrie LF — ratchet-integrated Expand Blade with spring-loaded bound mechanism; wings recoil and expand on impact. Official Tomy spec ATK 85/DEF 35/STA 25 (with LF). Released July 11, 2026. |
| Impact Drake | UX-11 | 75/25/10 | 38.9 g | Right | 4 pts · 30% round · 70% rim | Extremely high attack; minimal stamina |
| Meteor Dragoon | UX-17 | 75/15/35 | 37.0 g | Left | 3 pts · 30% round · 60% rim | ★ Left-spin; rubber contact points for barrage attacks |
| Phoenix Feather | BX-00 | 50/20/30 | 35.0 g | Right | 3 pts · 40% round · 45% rim | Three upward-slanting contact points |
| Phoenix Wing | BX-23 | 65/30/20 | 39.0 g | Right | 3 pts · 35% round · 70% rim | Heaviest Attack blade; great knock-out power |
| Samurai Saber | UX-09 | 65/20/25 | 35.0 g | Right | 3 pts · 70% round · 60% rim | Unique Line; movable contact points |
| Shark Edge | BX-14 | 60/25/15 | 34.0 g | Right | 2 pts · 30% round · 50% rim | Two aggressive upward-slanting contact points |
| Shark Scale | UX-15 | 70/15/15 | 36.0 g | Right | 2 pts · 30% round · 60% rim | High-aggression Unique Line attacker |
| Steel Samurai | BX-00 | 40/37/23 | 34.0 g | Right | 5 pts · 50% round · 50% rim | ★ Hasbro: Balance | Five-sided; aggressive Smash Attack contact points |
| Strike Dran | BX-49 | 78/22/18 | 42.8 g | Right | 6 pts · 40% round · 75% rim | BX-49 DranStrike 4-50FF — heat-treated Dran lineage finale. 49.4 g full assembly per beyblade.fandom.com (2026 release). |
| Tyranno Beat | BX-31 | 65/30/5 | 36.9 g | Right | 8 pts · 45% round · 60% rim | Eight-sided smash attack blade with the highest offensive output in BX. Minimal stamina — pure aggression. A must-have meta blade; competitive across attack, stamina, and even defense setups. |
| Defense Type Blades | ||||||
| Black Shell | BX-35 | 10/65/25 | 33.0 g | Right | 8 pts · 70% round · 50% rim | Diamond shape; 8 primary contact points |
| Draciel Shield | BX-00 | 15/55/25 | 29.4 g | Right | 4 pts · 70% round · 70% rim | X-Over turtle defender. Heavy rim relative to mass. |
| Golem Rock | UX-13 | 30/60/10 | 35.0 g | Right | 6 pts · 60% round · 50% rim | Hexagonal shape; counter-attack focused |
| Knight Fortress | CX-14 | 15/75/25 | 40.8 g | Right | 8 pts · 75% round · 85% rim | CX-14 KnightFortress GV8-70UN — CX defense pillar with castellated outer rim. 47.4 g full assembly per beyblade.fandom.com. |
| Knight Lance | BX-13 | 25/60/15 | 34.0 g | Right | 3 pts · 65% round · 50% rim | Tri-wing shape; versatile counter-attack |
| Knight Mail | UX-10 | 10/65/35 | 34.0 g | Right | 6 pts · 75% round · 55% rim | Six contact points; Unique Line defender |
| Knight Shield | BX-04 | 20/55/25 | 32.6 g | Right | 6 pts · 80% round · 50% rim | Tri-wing round design; absorbs opponent spin |
| Leon Crest | UX-06 | 15/70/15 | 34.7 g | Right | 7 pts · 75% round · 55% rim | Seven contact points; highest DEF stat in the line |
| Mummy Curse | UX-18-01 | 30/60/20 | 35.0 g | Right | 4 pts · 60% round · 55% rim | Mitigates aggressive attacks effectively |
| Rhino Horn | BX-19 | 20/50/30 | 33.0 g | Right | 4 pts · 75% round · 50% rim | Round shape with four bumpy sections |
| Shinobi Shadow | UX-03 | 10/70/20 | 28.0 g | Right | 3 pts · 80% round · 35% rim | Three-sided smooth blade designed to deflect and parry attacks. Very light at 28g — its own best quality undermines its defensive potential. Disappointing competitive performance. |
| Sphinx Cowl | BX-27 | 35/55/10 | 34.0 g | Right | 9 pts · 70% round · 50% rim | 9 Barrage Blade protrusions; pairs with 9-80 Ratchet |
| Tricera Press | BX-44 | 20/65/15 | 36.0 g | Right | 5 pts · 70% round · 25% rim | Pure defense; very high DEF stat |
| Wyvern Hover | UX-00 | 13/60/27 | 36.0 g | Right | 4 pts · 60% round · 60% rim | Labeled Defense but plays aggressively in battle |
| Stamina Type Blades | ||||||
| Brachio Whip | CX-18 | 8/42/78 | 40.2 g | Right | 4 pts · 93% round · 85% rim | CX-18 BrachioWhip OW5-70Nr — pure stamina CX with Whip Metal Blade and circular Outer Over Blade; absorbs hits and resists spin loss. Prize bey of Random Booster BrachioWhip Select (June 13, 2026). |
| Clock Mirage | UX-16 | 10/10/80 | 34.0 g | Right | 12 pts · 97% round · 80% rim | Highest STA in BX era; outclasses Wizard Rod & Silver Wolf |
| Ghost Circle | UX-12 | 5/40/55 | 26.6 g | Right | 12 pts · 98% round · 60% rim | Perfectly round smooth design; very lightweight |
| Phoenix Rudder | UX-07 | 10/35/55 | 34.5 g | Right | 6 pts · 80% round · 65% rim | Inverted six-sided taper blade designed to maximise spin time and deflect opponents. Best paired with Glide bit for stamina-drain strategy. Solid Stamina option in the UX line. |
| Ragna Rage | CX-15 | 25/35/75 | 40.6 g | Right | 5 pts · 85% round · 80% rim | CX-15 Stamina (Right-spin). Per official Tomy packaging — the name suggests attack but the design is stamina-leaning. 47.6 g full assembly per beyblade.fandom.com. |
| Silver Wolf | UX-08 | 15/30/65 | 36.7 g | Right | 3 pts · 85% round · 70% rim | Excellent stamina with respectable defense |
| Talon Ptera | G0195 | 27/23/50 | 35.0 g | Right | 6 pts · 80% round · 60% rim | Round Stamina blade with six downward-pointing blades; slows opponent spin |
| Viper Tail | BX-16 | 30/20/50 | 34.0 g | Right | 6 pts · 65% round · 50% rim | Hexagonal; alternating smooth & aggressive contact points |
| Wizard Arrow | BX-03 | 15/30/55 | 31.8 g | Right | 2 pts · 80% round · 55% rim | Round low-recoil design; early-game stamina staple |
| Wizard Rod | UX-03 | 15/25/60 | 35.5 g | Right | 3 pts · 92% round · 85% rim | Widest blade in BX; maximum centrifugal stamina |
| Wolborg | BX-00 | 10/25/60 | 28.2 g | Right | 4 pts · 88% round · 60% rim | X-Over polar wolf stamina. Concentric rim. |
| Wyvern Gale | BX-24 | 10/40/50 | 34.0 g | Right | 4 pts · 90% round · 60% rim | Circular shape; redirects airflow for spin retention |
| Balance Type Blades | ||||||
| Crimson Garuda | BX-38 | 45/25/30 | 35.0 g | Right | 4 pts · 60% round · 55% rim | Oval shape; more aggressive than average Balance |
| Dranzer Spiral | BX-00 | 35/30/35 | 27.0 g | Right | 2 pts · 45% round · 40% rim | X-Over Project; two downward blades; upper attack potential |
| Driger Slash | BX-00 | 40/35/25 | 28.6 g | Right | 2 pts · 50% round · 40% rim | X-Over Project remake of classic Driger S. Lightest BX blade at 28.6g. Two sloped contact points for upper attack. Collector favourite — too light to compete in meta combos. |
| Hells Chain | BX-21 | 35/40/25 | 35.0 g | Right | 5 pts · 75% round · 55% rim | Five-sided; defensive offense hybrid |
| Hells Hammer | UX-02 | 50/25/25 | 33.0 g | Right | 3 pts · 40% round · 50% rim | Three-sided like an Attack blade; downward Smash attacks |
| Hells Scythe | BX-02 | 30/35/35 | 32.9 g | Right | 4 pts · 75% round · 50% rim | Round four-bladed design; popular in Stamina combos |
| Leon Claw | BX-15 | 40/40/20 | 32.0 g | Right | 5 pts · 60% round · 45% rim | Pentagonal; five claw contact points; lightweight |
| Mammoth Tusk | BX-00 | 38/40/37 | 32.2 g | Right | 4 pts · 70% round · 50% rim | Four-sided round Balance blade; well-rounded stats |
| Rocket Griffon | UX-19 | 50/35/35 | 38.5 g | Right | 4 pts · 75% round · 60% rim | UX-19 BulletGriffon H — a Balance-Type ratchet-integrated blade. The blade splits during battle, with the upper 'Bullet/Rocket' half breaking free on impact. Hasbro localizes as Rocket Griffon H. |
| Samurai Calibur | BX-45 | 40/30/30 | 34.0 g | Right | 4 pts · 55% round · 50% rim | Even all-round stats; Unique Line |
| Scorpio Spear | UX-14 | 55/25/30 | 38.0 g | Right | 6 pts · 55% round · 60% rim | Mode-change: Attack Mode 55/25 ↔ Defense Mode 25/55 |
| Spriggan S | BX-00 | 35/35/35 | 33.5 g | Right | 4 pts · 50% round · 45% rim | BX-00 Storm Spriggan 2-70M — 2026 X-Over throwback. Triple-balanced. 40.7 g full assembly per beyblade.fandom.com. |
| Unicorn Delta | CX-17 | 50/35/35 | 39.5 g | Right | 3 pts · 50% round · 60% rim | CX-17 UnicornDelta PO3-60GU — Random Booster Vol. 10. Triangular delta-rim Balance build. |
| Unicorn Sting | BX-26 | 35/35/30 | 34.0 g | Right | 5 pts · 60% round · 50% rim | Double Style design: half smooth / half spiked |
| Weiss Tiger | BX-33 | 45/30/25 | 34.6 g | Right | 9 pts · 60% round · 50% rim | Balanced with slight Attack lean |
| Whale Wave | BX-36 | 45/35/20 | 38.3 g | Right | 5 pts · 55% round · 60% rim | Five-sided; high recoil Barrage & Smash attacks |
All Beyblade X Ratchets (32)
Ratchet names encode protrusions and height: a 3-60 has 3 protrusions at 60 (low) height. More protrusions generally means higher burst resistance. Full explanation in our parts guide.
| Ratchet | Protrusions | Height | Burst Resistance | Role |
|---|---|---|---|---|
| 4-50 | 4 | 50 mm | High | Four protrusions; lowest available height; ultra-low centre of gravity |
| 4-55 | 4 | 55 mm | Moderate | Very low stance; moderate burst resistance |
| 7-55 | 7 | 55 mm | Maximum | Seven protrusions; very short; extreme burst resistance at low stance |
| 0-60 | 0 | 60 mm | None | Zero protrusions; lowest stance; maximum spin efficiency |
| 1-60 | 1 | 60 mm | Minimal | Very low burst resistance; aggressive low stance |
| 2-60 | 2 | 60 mm | Low | Low burst resistance; low profile |
| 3-60 | 3 | 60 mm | Medium | Classic low combo; balanced all-purpose |
| 4-60 | 4 | 60 mm | Moderate | Low stance; moderate burst resistance |
| 5-60 | 5 | 60 mm | Good | Low stance; good burst resistance |
| 6-60 | 6 | 60 mm | High | Low stance; high burst resistance |
| 7-60 | 7 | 60 mm | Very High | Low stance; very high burst resistance |
| 9-60 | 9 | 60 mm | Maximum | Low stance; max burst resistance — great for Stamina combos |
| 9-65 | 9 | 65 mm | Maximum | Nine protrusions; mid height; highest burst resistance in the line |
| 0-70 | 0 | 70 mm | None | Zero protrusions; mid height; pairs with Scorpio Spear mode-change |
| 2-70 | 2 | 70 mm | Low | Low burst resistance; medium height |
| 3-70 | 3 | 70 mm | Medium | Balanced; medium height |
| 4-70 | 4 | 70 mm | Moderate | Medium height; moderate burst resistance |
| 5-70 | 5 | 70 mm | Good | Medium height; good burst resistance |
| 6-70 | 6 | 70 mm | Very High | Six protrusions; mid height; excellent burst resistance |
| 7-70 | 7 | 70 mm | Very High | Medium height; very high burst resistance |
| 9-70 | 9 | 70 mm | Maximum | Medium height; max burst resistance |
| 0-80 | 0 | 80 mm | None | Full spin transfer; no protrusions |
| 1-80 | 1 | 80 mm | Minimal | Very low burst resistance; tall stance |
| 2-80 | 2 | 80 mm | Low | Low burst resistance; tall stance |
| 3-80 | 3 | 80 mm | Medium | Balanced; taller stance |
| 4-80 | 4 | 80 mm | Moderate | Tall stance; moderate burst resistance |
| 5-80 | 5 | 80 mm | Good | Tall stance; good burst resistance |
| 6-80 | 6 | 80 mm | High | Tall stance; high burst resistance |
| 7-80 | 7 | 80 mm | Very High | Tall stance; very high burst resistance |
| 9-80 | 9 | 80 mm | Maximum | Tall stance; max burst resistance |
| 3-85 | 3 | 85 mm | Medium | Balanced; extra-tall stance |
| M-85 | 5 | 85 mm | High | Metal ring added; 5 protrusions; heaviest ratchet (≈10.6g); tall stance |
All Beyblade X Bits (44)
The bit is the tip that touches the stadium and defines movement: flat family = attack, ball family = stamina, needle family = defense. See how to choose parts.
| Bit | Type | Contact | ATK/DEF/STA | Behavior |
|---|---|---|---|---|
| BX Basic Line Bits | ||||
| Ball (B) | Stamina | Sphere | 15/25/50 | Spherical contact; excellent spin retention |
| Cyclone (C) | Attack | Cyclone base | 40/5/10 | Spin-based circular movement |
| Elevate (E) | Attack | Elevated tip | 30/15/20 | Elevated contact; enhanced spin time |
| Flat (F) | Attack | Flat disc | 40/15/10 | Moderate movement; versatile all-round |
| Gear Ball (GB) | Stamina | Gear + ball | 10/15/45 | Gear ball contact; enhanced stamina |
| Gear Flat (GF) | Attack | Gear + flat | 50/5/5 | Gear-equipped flat; stability with movement |
| Gear Needle (GN) | Defense | Gear + needle | 20/40/10 | Gear needle; stability and spin retention |
| Gear Point (GP) | Attack | Gear + point | 30/25/15 | Gear point tip; aggressive with gear assist |
| High Needle (HN) | Defense | Tall needle | 15/55/20 | Elevated needle; improved stamina over standard |
| High Taper (HT) | Balance | Tall taper | 30/25/20 | Taller taper; elevated aggressive movement |
| Low Flat (LF) | Attack | Low flat disc | 45/5/10 | Lowered flat contact; semi-mobile |
| Merge (M) | Attack | Combined tip | 50/20/10 | Combined movement properties |
| Needle (N) | Defense | Pointed tip | 10/50/30 | Very stable; great stamina; stationary |
| Orb (O) | Stamina | Round orb | 10/30/50 | Circular spin path; strong stamina |
| Point (P) | Balance | Sharp point | 25/25/25 | Sharp tip; fast and aggressive movement |
| Rush (R) | Attack | Rush tip | 40/10/20 | Speed-oriented; fast aggressive movement |
| Spike (S) | Defense | Spike tip | 10/45/35 | Aggressive spike contact; delivers hard hits |
| Taper (T) | Attack | Angled cone | 35/20/20 | Angled tip; aggressive wide movement |
| Trans Point (TP) | Attack | Trans tip | 35/25/25 | Shifts behavior during battle |
| Unite (U) | Balance | Multi-tip | 25/25/30 | Balanced movement pattern |
| UX Unique Line Bits | ||||
| Accel (A) | Attack | Accel tip | 40/10/10 | High acceleration; aggressive sliding movement |
| Bound Spike (BS) | Defense | Bouncing spike | 5/60/30 | Absorbs impacts; burst resistant |
| Disc Ball (DB) | Stamina | Disc + ball | 15/20/55 | Disc-enhanced ball; excellent spin retention |
| Free Ball (FB) | Stamina | Freespin ball | 10/25/60 | Freespin mechanism; maximum stamina |
| Hexa (H) | Defense | Hexagonal | 30/35/20 | Hexagonal base; stable and defensive |
| Jolt (J) | Attack | Jolt tip | 35/10/15 | Sudden burst movement; shock hits |
| Level (L) | Attack | Level base | 40/5/15 | Leveling contact; very stable |
| Low Rush (LR) | Attack | Low rush tip | 45/5/15 | Low-stance rush; fast and aggressive |
| Under Flat (UF) | Attack | Low flat | 55/5/5 | Low flat contact; semi-mobile balance |
| Under Needle (UN) | Defense | Under needle | 10/60/20 | Underslung needle; high stability |
| Zap (Z) | Attack | Zap tip | 30/20/15 | High-energy aggressive movement |
| CX Custom Line Bits | ||||
| Gear Rush (GR) | Attack | Gear + rush | 45/10/10 | Gear-enhanced rush; high-speed movement |
| Kick (K) | Balance | Kick tip | 35/25/15 | Kicking motion; sudden direction changes |
| Low Orb (LO) | Stamina | Low orb | 5/25/55 | Low-height orb; circular stamina movement |
| Narrow (Nr) | Stamina | Fine narrow shaft | 5/20/62 | Ultra-fine tip with reduced gear teeth; minimal friction for maximum rotational endurance. Debuted with Brachio Whip (CX-18). |
| Trans Kick (TK) | Balance | Trans kick | 35/30/20 | Transitional kick movement |
| Vortex (V) | Attack | Vortex tip | 45/10/5 | Spinning vortex movement pattern |
| Wall Ball (WB) | Stamina | Wall ball | 15/30/45 | Wall-hugging ball; defensive stamina |
| Wedge (W) | Defense | Wedge base | 5/55/30 | Wedge-shaped contact; defensive grounding |
| Yield (Y) | Stamina | Yielding tip | 8/25/58 | Low-profile stamina tip built for sleep-out wins; debuted with Ragna Rage (CX-15). |
| CX Line Bits | ||||
| Free Flat (FF) | Attack | Free-Float Flat | 55/5/5 | FF — flat rubber tip with a shaft that spins freely relative to the ratchet, reducing stamina loss during Xtreme Dash. CX-line. |
| Ignition (IG) | Attack | Rubber + Spring | 50/10/5 | Spring-loaded ignition rubber. Fires forward on impact. |
| Operate (Op) | Defense | Mode-Switch Integrated | 20/50/50 | Ratchet-Integrated Bit — twists between Attack Mode (flat) and Defense Mode (ball). 14.1g combined assembly. The ratchet is built into the bit; cannot be paired with a separate ratchet. Debuted Nov 2025 in CX-11 EmperorMight Deck Set. |
| Turbo (Tr) | Balance | Centripetal Slider Integrated | 30/30/60 | Ratchet-Integrated Bit — sharp tip extends out under spin (high stamina), retracts as spin decays into a flat surface for sudden friction-burst acceleration. The ratchet is built into the bit; cannot be paired with a separate ratchet. |
Which combo is strongest? Our Tier List ranks every blade's best build using a physics engine with real per-blade geometry — moment of inertia, contact concentration and deflection all computed from the shape data above. Free, no signup.